That philosophy played into the open world storytelling players will encounter, which McCaw described as quite layered. “The map is a little bit bigger, but in general, we've really looked at increasing the density, and adding more content, making sure there's a lot more to do for the player across the map, and then making that content also engaging by telling little micro-stories,” de Jonge said. While not yet offering an exact size comparison, Guerrilla has indicated Forbidden West will be a larger world that Zero Dawn for players to experience, but during my interview both de Jonge and McCaw emphasized that the developers really aimed to deepen the world players would explore, rather than just making it bigger. But the player could climb anyway without having to ping.” A Bigger World, But a More Varied One, Too This is just for light, for low light conditions, to be able to highlight them so you can actually see them better. “I think some people think that you have to to be able to climb, but that's not true. Rather, the Focus lets players get a better sense of where these grabable spots are. But outside of the settlements, in the open world, you can climb anywhere.”ĭe Jonge clarified that what players saw in the State of Play - when Aloy’s Focus zeroes in on a few handholds on columns of dilapidated buildings - isn’t a sign that that’s the only structure people can climb. “There is more hand-placed, controlled exploration going on there. ![]() That means you can climb anywhere,” he continued, noting that this will be somewhat limited inside settlements, where players also shouldn’t expect to fight, either. And maybe finding some cool new threads for Aloy, too.“So now the entire world, everything is automatically annotated. ![]() There’s even a healthy amount of the map still covered in fog that I need to explore, and I fully expect I’ll be spending several dozen more hours across the Forbidden West, hunting down every last vestige of the old world. Amusingly, in my 42 hours, I’ve only completed about 42% of all of Forbidden West’s objectives, and it appears I haven’t even found one type of sidequest, as well as one type of collectable. I did a healthy amount of side quests in that time, trying out almost every type of optional objective, taking on a few missions from interesting characters, and occasionally exploring the land for animal pelts and machine parts to upgrade my equipment, outfits, and pouches. My time with Horizon Forbidden West’s main campaign came to an end just shy of 42 hours at level 35 going into the final story mission. So, 40 hours down, probably another 40 to go! Jonathan Dornbush, Senior Editor, Features My map is still chock-full of side quests, bandit camps, cauldrons, Tallnecks. Now that I've completed the main story, my notebook tells me that I have a game completion of 38%, and I believe. The side quests in Forbidden West can vary in length, but most would agree they are pretty long and I completed 10 of them by the time I rolled credits. I, of course, did quite a few side activities here and there, and sometimes full-stopped my progress altogether to concentrate on making sure I had the most up to date weapons and armor, even going as far as travelling around the world to hunt down machines and wildlife to upgrade said equipment. On normal difficulty, I rolled credits on Horizon Forbidden West after about 38 hours. I am only a few trophies away from the platinum though, which is reasonably attainable and should hopefully pop any day now. I still have plenty to do as well with my map littered with icons and my game completion hovering around 60%. Since then, I’ve put another 20 hours into the Forbidden West and am still discovering new things every day - whether that be new, deadlier versions of machines or engrossing new stories and the interesting characters that tell them. ![]() This isn’t something I wouldn't necessarily recommend though and would encourage levelling up to prepare Aloy with as big a health bar as possible. Despite all of this I still went into the last mission two levels underpowered which made it a slight struggle, scraping through the final fight by the skin of my teeth. This included doing 10 lengthy side quests along the way as well as solving a few relic ruins, scaling all of the Tallnecks, and quite a few rounds of Machine Strike as well. ![]() Horizon Forbidden West's main story took me 32 hours to complete. Once you've finished the game yourself, be sure to submit your times on How Long To Beat and see how your time compares! Simon Cardy, Reviewer & Video Producer
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